Thursday, March 14, 2013

Playing action videogames improves visual search

Playing action videogames improves visual search [ Back to EurekAlert! ] Public release date: 14-Mar-2013
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Contact: Christine Elias
christine.elias@utoronto.ca
University of Toronto

Researchers at the University of Toronto have shown that playing shooting or driving videogames, even for a relatively short time, improves the ability to search for a target hidden among irrelevant distractions in complex scenes.

"Recent studies in different labs, including here at the University of Toronto, have shown that playing first-person shooter videogames can enhance other aspects of visual attention," says psychology professor Ian Spence. "But no one has previously demonstrated that visual search is also improved."

Searching efficiently and accurately is essential for many tasks. "It's necessary for baggage screening, reading X rays or MRIs, interpreting satellite images, defeating camouflage or even just locating a friend's face in a crowd," says Spence.

In the first experiment, the researchers compared action videogame players and non-players on three visual search tasks and found that the experienced players were better.

"But this difference could be a result of a pre-existing superiority in experienced gamers compared to those who avoid them, says Sijing Wu, a PhD candidate in Spence's lab in U of T's Department of Psychology and lead author of the study. "A training experiment was necessary to establish whether playing an action game could actually improve search skills."

In the second experiment, 60 participants who had not previously played videogames played for a total of 10 hours in one to two hour sessions. Twenty participants were randomly assigned to play the first-person shooter game, Medal of Honor, 20 to a driving-racing game, Need for Speed and 20 to a three-dimensional puzzle game, Ballance as a control.

"After playing either the shooter or driving game for only 10 hours, participants were faster and more accurate on the three visual search tasks," says Wu. "However, the control participants who played the puzzle game did not improve."

"We have shown that playing a driving-racing game can produce the same benefits as a shooter game," says Wu. "This could be very important in situations where we wish to train visual search skills. Driving games are likely to be more acceptable than shooting games because of the lower levels of violence."

###

The research was supported by funding from the Natural Sciences and Engineering Research Council of Canada in the form of a Discovery Grant to Spence.

Sijing Wu
Department of Psychology
University of Toronto
sijing.wu@mail.utoronto.ca
416-946-5813
Email preferred for initial contact

Ian Spence
Department of Psychology
University of Toronto
ian.spence@utoronto.ca
416-978-7623
Email preferred for initial contact

Christine Elias
Faculty of Arts & Science, Communications
University of Toronto
416-946-5499
christine.elias@utoronto.ca


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Playing action videogames improves visual search [ Back to EurekAlert! ] Public release date: 14-Mar-2013
[ | E-mail | Share Share ]

Contact: Christine Elias
christine.elias@utoronto.ca
University of Toronto

Researchers at the University of Toronto have shown that playing shooting or driving videogames, even for a relatively short time, improves the ability to search for a target hidden among irrelevant distractions in complex scenes.

"Recent studies in different labs, including here at the University of Toronto, have shown that playing first-person shooter videogames can enhance other aspects of visual attention," says psychology professor Ian Spence. "But no one has previously demonstrated that visual search is also improved."

Searching efficiently and accurately is essential for many tasks. "It's necessary for baggage screening, reading X rays or MRIs, interpreting satellite images, defeating camouflage or even just locating a friend's face in a crowd," says Spence.

In the first experiment, the researchers compared action videogame players and non-players on three visual search tasks and found that the experienced players were better.

"But this difference could be a result of a pre-existing superiority in experienced gamers compared to those who avoid them, says Sijing Wu, a PhD candidate in Spence's lab in U of T's Department of Psychology and lead author of the study. "A training experiment was necessary to establish whether playing an action game could actually improve search skills."

In the second experiment, 60 participants who had not previously played videogames played for a total of 10 hours in one to two hour sessions. Twenty participants were randomly assigned to play the first-person shooter game, Medal of Honor, 20 to a driving-racing game, Need for Speed and 20 to a three-dimensional puzzle game, Ballance as a control.

"After playing either the shooter or driving game for only 10 hours, participants were faster and more accurate on the three visual search tasks," says Wu. "However, the control participants who played the puzzle game did not improve."

"We have shown that playing a driving-racing game can produce the same benefits as a shooter game," says Wu. "This could be very important in situations where we wish to train visual search skills. Driving games are likely to be more acceptable than shooting games because of the lower levels of violence."

###

The research was supported by funding from the Natural Sciences and Engineering Research Council of Canada in the form of a Discovery Grant to Spence.

Sijing Wu
Department of Psychology
University of Toronto
sijing.wu@mail.utoronto.ca
416-946-5813
Email preferred for initial contact

Ian Spence
Department of Psychology
University of Toronto
ian.spence@utoronto.ca
416-978-7623
Email preferred for initial contact

Christine Elias
Faculty of Arts & Science, Communications
University of Toronto
416-946-5499
christine.elias@utoronto.ca


[ Back to EurekAlert! ] [ | E-mail | Share Share ]

?


AAAS and EurekAlert! are not responsible for the accuracy of news releases posted to EurekAlert! by contributing institutions or for the use of any information through the EurekAlert! system.


Source: http://www.eurekalert.org/pub_releases/2013-03/uot-pav031413.php

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